Game Mechanics refer to the mechanics of gameplay in Merge Mansion.
Contents
- 1 Gameplay Tips
- 2 Story Summary
- 3 Selecting a Username
- 4 Garage / Merge Space
- 5 Tasks
- 6 Items
- 6.1 Permanent Source Items
- 6.2 Single Use Source Items
- 6.3 Drop Items
- 6.4 Helping Items
- 6.5 Double Bubbles
- 6.6 Cobwebbed Items
- 6.7 Event Items
- 7 Supercharge
- 8 Areas
- 9 Areas in the Game
- 10 Retired Areas
- 11 Levels
Gameplay Tips[]
You start on Level 1, with 100 Energy, 100 Coins, 100 Diamonds. The count for these can be found on the top of the screen.
Currently the maximum level is Level 50 it is not possible to increase your level higher than this. The level cap will be increased in future game updates.
Reading the tips and guides page is recommended for beginners.
Story Summary[]
Maddie’s Grandma gives her keys to a gate, she finds a Mansion behind this gate. After going up to the Mansion Roddy Took, a Building Inspector shows up and tells her the house has to be taken down, because it is unsafe. He hints that it doesn't have to come down, if Maddie cleans up the drive way and leaves.
Maddie now starts cleaning up. Grandma shows up in between and answers questions or gives comments about things found in the Garden, but always leaves with a cryptic comment about the past and a remark about her next cake in the oven, that leaves Maddie wondering.
Selecting a Username[]
New players will be asked to select a Username (it cannot contain numbers). This username will be used throughout Leaderboard Events to differentiate you from other players on the Leaderboard.
Garage / Merge Space[]
To clean up, Maddie needs varying tools. These can be constructed through merging in the garage, the garage can be opened by tapping the garage symbol in the lower left hand corner.
To Merge one needs two (2) pieces of the same item and pull one on top of each other. The items now merge to give the next Level on the items merge tree. It is not enough to put the items next to each other, they have to be in the same field.
The Garage has limited space, 7x9 (63) fields, that can each contain one (1) item. In the beginning all the spaces are filled with boxes or cobwebbed items. The cobwebbed items cannot be moved, but it is possible to merge them with an equal but free item. The boxes are removed by merging any item next to them, a cobwebbed item sits under each box.
The garage is also the place from which to access the Inventory and the Shop.
Tasks[]
To Clean Up Maddie finishes varying Tasks.
This also continues the Story.
Items[]
There are different kind of items in the Garage:
Permanent Source Items[]
Items that drop other items after a set recharge time. The first few levels of rechargable items usually dont drop anything.
Single Use Source Items[]
Items that drop other items, but break after dropping the items.
Drop Items[]
Items that are dropped from rechargeable items and are often used in Tasks.
Helping Items[]
Items that help with playing. (Energy Bubbles, Coins, Gems, XP Stars, Booster, Time Skip Booster). These can not be sold only used up by double tapping.
Double Bubbles[]
Double Bubbles sometimes form when merging two items. They can be opened with Diamonds. After 1 minute, the double bubble will pop and leave a Level 3 Bronze Coin behind.
Cobwebbed Items[]
"This item is covered by cobwebs."
Items that are in the garage from the beginning or drop from boxes. They are stuck in place and can not be sold or moved until merged with an item of the same type.
Event Items[]
Items that can only be gained through Events, these include the and the .
Supercharge[]
Supercharge is a new feature that allows players to spend 2 energy for the chance of getting higher level items.
Areas[]
Areas refer to the more than 30 different areas in Merge Mansion. Each area will unlock successively when you Level Up, but to get the Experience Points (XP) necessary to Level Up, various Tasks must be completed in each Area to clean up and beautify that Area.
The tools needed for each task are provided by Sources (also called Generators), which can be levelled up by merging their parts. The generator parts can be earned through Blue and Brown Chests or bought using Gems from the Flash Store Sales.
The Map shows the entirety of every Area throughout the Estate.
Note: # denotes the Area number, based on when the Areas were released. Metacore has now created new routings instead of following the old Area release pattern, to backfill the XP gaps between Levels.
Areas in the Game[]
#* | Icon | Abbr | Area | Requirement | Note |
---|---|---|---|---|---|
0 | STR | Story Event | Not a real area, but trigger for some story events | ||
1 | GDR | The Grand Drive | Starting Area | ||
3 | TRT | Tranquility Terrace | Lock appears after The Grand Drive Task 10 has been completed | ||
4 | FPF | Frog Pond Falls | Complete Tranquility Terrace | Lock appears after Tranquility Terrace Task 37 has been completed | |
12 | GAT | The Gate | Complete Frog Pond Falls Task 37 | Unlocks immediately | |
5 | GRG | Garage | Complete The Gate | Lock appears after The Gate Task 5 has been completed | |
16 | OWL | The Old Well | Complete Garage | Lock appears after Garage Task 23 has been completed | |
6 | BCH | Beach House | Complete The Old Well | Lock appears after The Old Well Task 7 has been completed | |
7 | SEN | Side Entrance | Complete Beach House | Lock appears after Beach House Task 13 has been completed | |
25 | MTR | Maintenance Room | Complete Side Entrance | Lock appears after Side Entrance Task 7 has been completed | |
19 | RFP | Rufus' Park | Lock appears after Side Entrance Task 18 has been completed | ||
9 | FRG | Flower Garden | Complete Maintenance Room | Lock appears after Side Entrance Task 26 has been completed | |
11 | POA | Pool Area | Complete Flower Garden | Lock appears after Flower Garden Task 31 has been completed | |
17 | POH | The Pool House | Complete Pool Area | Lock appears after Pool Area Task 66 has been completed | |
20 | PHP | Pool House Patio | Complete Pool House | Lock appears after The Pool House Task 54 has been completed | |
10 | STG | Stone Garden | Complete Pool House Patio | Lock appears after Pool House Patio Task 28 has been completed | |
13 | FRT | Fortress | Complete Stone Garden | Lock appears after Stone Garden Task 73 has been completed | |
14 | PLZ | Plaza | Complete Fortress | Lock appears after Fortress Task 34 has been completed | |
15 | PIR | Pier | Complete Plaza | Lock appears after Plaza Task 35 has been completed | |
24 | SCH | Scavenger Hunt | Complete Pier Task 88 | Unlocks immediately | |
18 | MZE | The Maze | Complete Scavenger Hunt | Lock appears after Scavenger Hunt Task 4 has been completed | |
26 | CVT | Conservatory | Complete Maze | Lock appears after The Maze Task 148 has been completed | |
23 | CEM | Cemetery | Complete Conservatory | Lock appears after Conservatory Task 234 has been completed | |
21 | TNC | Tennis Court | Complete Cemetery | Lock appears after Cemetery Task 101 has been completed | |
22 | RSP | Romantic Spot | Unlocks with first merge of Poppin' Bottles (L11) | Lock appears with first merge of A Romantic Gesture (L3) | |
27 | LHS | Lighthouse | Complete Tennis Court | Lock appears after Tennis Court Task 73 has been completed | |
28 | GHL | Great Hall | Complete Maintenance Room and Lighthouse | Lock appears after Lighthouse Task 26 has been completed | |
29 | HLW | Hallway | Hallway Key | Lock appears after Great Hall Task 170 has been completed | |
30 | STU | Study | Study Key and complete Rufus' Park | Lock appears after Hallway Task 82 has been completed | |
31 | HKS | Heikki's Sauna | Complete Study | Lock appears after Study Task 90 has been completed | |
32 | HID | Hideout | Special Lock pick | Lock appears after Study Task 90 has been completed | |
33 | DRM | Dining Room | Dining Room Key | Lock appears after Hideout Task 60 has been completed | |
34 | BRM | Bathroom | Complete Dining Room and Crowbar (L7) | Lock appears after Dining Room Task 170 has been completed | |
35 | GAL | Gallery | Gallery Key | Lock appears after Dining Room Task 134 has been completed | |
36 | LDR | Landing Room | North Wing Key | Lock appears after Gallery Task 185 has been completed | |
37 | LNG | Lounge | Complete Landing Room | Lock appears after Landing Room Task 139 has been completed |
Retired Areas[]
# | Area | Note |
---|---|---|
2 | Mansion Stairs | Was merged into The Grand Drive |
8 | Harbour | Was merged into Side Entrance |