English Dialogue |
When approached in the Church of the Plague |
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Ah...ahh... |
In the Church of the Plague |
Ngh... W-who's there? |
Well, it matters not. If you are wise, you will leave, immediately. |
My flesh writhes with scarlet rot. |
It is a curse. Not to be meddled with by man. |
If talked to again |
If you are wise, you will leave, immediately. |
My flesh writhes with scarlet rot. |
If given the Unalloyed Gold Needle |
You ask that I stab myself with the needle... |
To quell the scarlet rot? |
But...how? |
... |
Never mind. I've decided. |
I would rather trust you, |
than simply continue to spoil from within. |
Would you mind...averting your eyes for a moment? |
Well. That was easier than expected. |
But...why do I feel so... |
... |
After reloading the area |
I...hoped to see you again. |
My apologies, for when last we met. I fainted before I could even thank you. |
Everything is as you said. Since inserting the needle, the scarlet rot has ceased to writhe. |
Even the nightmares have abated... And now, though I can scarcely believe it myself, I can move as I please. |
Not that I could ever truly repay you, |
but I would like you to have this, by way of thanks. |
A token, though it is. |
If talked to again |
I'm considering leaving. On a journey. |
With the needle buried in my flesh, I've started to recall, but dimly... |
My destiny... |
It's all thanks to you. |
My name is Millicent. I pray fate permits us meet again. |
If talked to again |
I'm considering leaving. On a journey. |
With the needle buried in my flesh, I've started to recall, but dimly... |
My destiny... |
At Gowry's Shack |
Oh, hello again. |
Something about this place felt familiar to me. |
So I decided to pay a visit, hoping to find someone here. |
But I've only found emptiness. |
Perhaps before my departure, I needed someone to say farewell to. |
If talked to again |
Well, never mind that. |
I must focus on my journey, for which I have you to thank. |
I must stay strong. |
At Altus Plateau |
Ah. We meet again. |
In truth, it's been smooth sailing, for me. |
The scarlet rot has stilled, since last we met. |
As such, I've been able to continue my journey. |
Though rather vexingly, |
I realise that if I still had my sword arm, |
I could have aided you in battle. |
If talked to again |
Now, I'm tracing the path Malenia took, |
after unleashing the power of the scarlet rot, during her battle with General Radahn, in the Caelid Wilds. |
I should like to meet her, this vanished woman. |
I think she's in the north. |
In the lands that lie beyond the Erdtree. |
If talked to again |
Now, I'm tracing the path Malenia took. |
She's passed into to the lands that lie beyond the Erdtree. |
Give the Valkyrie's Prosthesis |
Are you... |
Giving me this arm? |
I thank you. |
I am in your debt, yet again. |
I think, If the arm serves well enough, |
It might be possible for me to wield a sword again. |
If talked to again |
If the arm serves well enough, |
It might be possible for me to wield a sword again. |
Perhaps, then, I can aid you in battle. |
At Dominula, Windmill Village |
Ah, we meet yet again. |
The arm you gave me truly is a thing of wonder. |
It feels just like my own, even handling a sword. |
Perhaps it is foolish to say this to you of all people, but I am sure of my skill with the sword. |
Thus, I would have you call upon me in battle again, should you ever have the need. |
If talked to again |
I would have you call upon me in battle, should you ever have the need. |
It is the only way that I can express my thanks. |
At Mountaintops of the Giants |
To think we'd meet in such a place... |
What could your purpose possibly... |
No, I know well enough who you are, and what I know is good enough for me. |
Call upon me again in battle, should you have the need. |
If talked to again |
I'm searching for a fort to the north of the ruins. |
I heard the master of the fort was given a medallion that allowed him to visit the Haligtree. |
Indeed, I believe that is where Malenia will be found. |
The Haligtree is hidden somewhere in these Northern lands. |
If talked to again |
I'm searching for a fort to the north of the ruins. |
I heard the master of the fort was given a medallion that allowed him to visit the Haligtree. |
In Elphael, Brace of the Haligtree |
Again we meet. |
I can only surmise our purposes are aligned. |
In which case, allow me to explain myself. |
I am of Malenia's blood. |
But in what capacity I know not. I could be sister, daughter, or an offshoot… |
Whatever the case though, I am certain of a kinship between us. |
If talked to again |
There is something I must return to Malenia. |
The will that was once her own. |
The dignity, the sense of self, that allowed her to resist the call of the scarlet rot. |
The pride she abandoned, to meet Radahn's measure. |
If talked to again |
There is something I must return to Malenia. |
The will that was once her own. |
The dignity, the sense of self, that allowed her to resist the call of the scarlet rot. |
If the player assists Millicent |
Oh, hello. |
Thank you for lending your hand. |
Without your help, I could not have defeated that quartet. |
I feel as if I've been in your debt from beginning to end. |
Thank you. With your help, I was able to live as my own person, if only in passing. |
But this is where things end. |
I pause to even tell you, but... |
I took out the needle myself. |
Tell whoever put you up to this. |
That if I am to flower into something other than myself, |
I would rather rot into nothingness as I am. |
If talked to again |
Please, let me pass alone. |
The scarlet rot writhes now, worse than ever. |
Soon, I won't be more than a mound of flesh. |
Curse-laden. Untouchable. |
I wouldn't want such a thing to bring you harm. |
If attacked |
Ugh. |
If attacked again |
Is there something wrong? |
Please, cease this at once. |
If turned hostile |
Why are you doing this? |
Now you've forced my hand. |
If the player is killed |
I will not forget what you did for me. |
But this day marks our farewell. |
Death |
I did not imagine it ending like this. |
But I will not forget what you have done. |
Thank...you... |
If the player betrays Millicent |
Ahh, how could you... |
Is this your true heart? |
Was I... was it all...for this? |
The dialogue you've provided seems to be from a video game, possibly an RPG (Role-Playing Game), containing a rich narrative and character interactions. It appears to involve elements of fantasy, a character named Millicent afflicted by a curse, and various quests or tasks related to helping her overcome this affliction.
From the context, it seems like there are several key concepts and locations involved in this narrative:
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Church of the Plague: This is the initial location where Millicent is afflicted with the scarlet rot, a curse that causes her flesh to rot.
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Unalloyed Gold Needle: An item given to Millicent to help quell the scarlet rot.
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Gowry's Shack: A place that feels familiar to Millicent, where she seeks closure before her journey.
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Altus Plateau: A location where Millicent speaks about her improved condition after the needle's use and her desire to aid the player character in battle.
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Valkyrie's Prosthesis: An arm given to Millicent that may restore her ability to wield a sword.
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Dominula, Windmill Village: Millicent expresses gratitude for the prosthetic arm and offers to aid the player in battle.
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Mountaintops of the Giants: Millicent mentions meeting the player in an unexpected location and offers help in battle again.
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Fort in the North: Millicent talks about a fort and a medallion that could lead to finding Malenia.
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Elphael, Brace of the Haligtree: Millicent speaks about her connection to Malenia and her purpose regarding returning something significant to Malenia.
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Assisting Millicent: The player helps Millicent defeat enemies, but she ultimately decides to remove the needle herself, accepting the consequences of the curse.
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Betraying Millicent: If the player betrays Millicent, she expresses disappointment and questions the player's actions.
This narrative showcases themes of redemption, sacrifice, and the struggles faced by the characters in a fantasy setting. The interactions and dialogues between Millicent and the player character offer depth to the storyline, revealing the complexities of their relationship and the moral choices impacting the game's outcome.